Ressource برنامج التعلّم الذاتي للأونروا طوّر قسم التعليم في الأونروا برنامجًا للتعلّم الذاتي لتسهيل تعلّم المهارات الأساسية ومفاهيم المواد الأساسية في اللغة العربية والرياضيات واللغة الإنجليزية والعلوم. تم تصميم البرنامج للأطفال الذين لا يستطيعون الوصول إلى المدرسة بانتظام لتمكينهم من التعلّم في المنزل أو في مجتمعاتهم.
Ressource UNRWA Self-Learning Programme The UNRWA Department of Education has developed a self-learning programme to facilitate the learning of basic skills and core subject concepts in Arabic, mathematics, English and science. The programme is designed for those children who cannot regularly access school to learn at home or in their communities.
Ressource Tunakujenga: A family learning program that empowers caregivers to be the best parents they can be. Tunakujenga (“We Build You Up” in Swahili) is a family learning program that gives caregivers the skills and agency to engage in play-based learning and nurturing activities with their young children from birth to 14 years old.
Ressource World Around You World Around You is an open source, web-based authoring platform that allows for the creation and distribution of multilingual signed stories with written text across the Internet.
Ressource Crossing the Digital Divide: Applying Technology to the Global Refugee Crisis In this report, the authors analyze technology uses, needs, and gaps, as well as opportunities for better using technology to help displaced people and improving the operations of responding agencies. The authors also examine inherent ethical, security, and privacy considerations; explore barriers to the successful deployment of technology; and outline some tools for building a more systematic approach to such deployment.
Ressource An overview of ICT for education of refugees and IDPs This study includes a number of case studies selected to present a diversity of different types of technology projects operating to address education needs in IDP and refugee camps. This rapid review drew largely on synthesis studies, evaluative papers and some grey literature.
Ressource Guidelines for Designing Inclusive Digital Solutions and Developing Digital Skills This publication puts forward guidelines to help today’s technology pioneers build more inclusive digital solutions. They show private sector companies, NGOs, international organizations and governments what factors to consider, questions to ask and processes to follow when developing solutions for people with limited literacy skills and low digital skills (referred to as ‘low-skilled users’ in the context of this publication).
Ressource Antura and the Letters: Impact and technical evaluation In this design, we compared growth in literacy outcomes for two groups of children, each using one of the games, to a group of children in matched environments who did not have access to the games. All children in the study had little or no schooling and lived in the Azraq refugee camp in Jordan.
Ressource Assessing the impact of literacy learning games for Syrian refugee children: An executive overview of Antura and the Letters and Feed the Monster impact evaluations This report provides an executive overview of the impact evaluations of two winning literacy apps, Antura and the Letters and Feed the Monster, in the EduApp4Syria competition.
Ressource Feed the Monster: Impact and technical evaluation In this design, we compared growth in literacy outcomes for two groups of children (each using one of the apps) to a group of children in matched environments who did not have access to the apps. All children in the study had little or no schooling and lived in the Azraq refugee camp in Jordan. This design relies on comparing two groups that experience the same historical trends and events over time.