Design Thinking

In today's rapidly evolving educational landscape, educators are continually exploring and seeking out innovative culturally responsive approaches and strategies that engage and empower students in their own learning journey. We propose looking to art and design via STEAM (science, technology, engineering, ART and math) as a way of foregrounding the needs of learners today.

STEAM teaching and learning in the classroom can encourage your students to “become more aware of the design of the world around them and begin to see themselves as people who can tinker, hack and improve that design”. Emphasis is placed on the creative process involved in tinkering and experimenting with ideas, i.e. inventing to learn rather than learning to invent . Design thinking, a complimentary framework, mindset and set of tools that supports STEAM teaching and learning is one approach to consider for your classroom.

Resource Info

Resource Type

Manual/Handbook/Guide

Published

Published by

Authored by

Cindy Maguire and Rael Futerman

Topic(s)

Culture and the Arts
Curriculum and Educational Content
Numeracy and Mathematics
Teachers